A Look into Elden Ring and Dark Souls 3's Opening Moments
- Neyouno ケカ
- Aug 15, 2022
- 6 min read
Updated: Apr 26, 2023
Introduction
Elden Ring is undoubtedly one of the most popular games on the market right now, and it's not slowing down. The discourse around the game has been rather positive, however the game has its flaws, and in this piece I am comparing the introductory moments of Elden Ring to its spiritual predecessor Dark Souls 3. While From Software has created a wonderful open world game, with countless of hours of exploration, the introduction falls short of teaching the player how to interact with the world, and it also sets a few confusing messages for the beginning hours of the game.
Dark Souls 3

The introduction of Dark Souls 3 is brilliant. It sets the tone visually for the game as well as teaching the player basic mechanics, encouraging exploration and showcasing the improvements to combat from the previous entries. The tutorial boss in Dark Souls 3 is not meant to kill you no matter what. The game fully equips the player to fight the boss, and without too much trouble beat him in a few tries. It gives you a great, hell I'd even say a perfect tutorial on how to play this game. Other than the somewhat poor visuals it has an incredible starting area. It gives you all the necessary information, pitting you against weak enemies and an optional harder path. It also has rewards for the more observant players, which will help in the boss fight. The "boss runback" is fairly simple, and while this mechanic has greatly been improved in Elden Ring (other than 3 weird places off the top of my head being Rennala, Maliketh and Placidusax) Dark Souls 3 sets the precedent for faster and easier "boss runbacks".
The boss is quite fair, giving the player an opening early to get a lot of damage in. His swings are clear and combos easy to understand and remember, as well as easy to react to if you aren't spamming attacks. He also has a clear phase transition, which leads to a transformation and a more difficult move set, which remains similar to the first phase (in terms of quality). The boss has a bigger hitbox and stronger attacks, which are all easy to read but a clear increase in pace. After defeating the boss you are awarded with a hefty amount of souls, and are urged to press forward. The following area is similar visually and allows the player to explore and reach the FireLink shrine where the player can gain 4-5 levels and rest.
Elden Ring

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